using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ksBroadcastingNetwork.Structs { public struct RealtimeCarUpdate { public int CarIndex { get; internal set; } public int DriverIndex { get; internal set; } public int Gear { get; internal set; } public float WorldPosX { get; internal set; } public float WorldPosY { get; internal set; } public float Yaw { get; internal set; } public CarLocationEnum CarLocation { get; internal set; } public int Kmh { get; internal set; } public int Position { get; internal set; } public int TrackPosition { get; internal set; } public float SplinePosition { get; internal set; } public int Delta { get; internal set; } public LapInfo BestSessionLap { get; internal set; } public LapInfo LastLap { get; internal set; } public LapInfo CurrentLap { get; internal set; } public int Laps { get; internal set; } public ushort CupPosition { get; internal set; } public byte DriverCount { get; internal set; } } }