using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ksBroadcastingNetwork.Structs { public struct RealtimeUpdate { public int EventIndex { get; internal set; } public int SessionIndex { get; internal set; } public SessionPhase Phase { get; internal set; } public TimeSpan SessionTime { get; internal set; } public TimeSpan RemainingTime { get; internal set; } public TimeSpan TimeOfDay { get; internal set; } public float RainLevel { get; internal set; } public float Clouds { get; internal set; } public float Wetness { get; internal set; } public LapInfo BestSessionLap { get; internal set; } public ushort BestLapCarIndex { get; internal set; } public ushort BestLapDriverIndex { get; internal set; } public int FocusedCarIndex { get; internal set; } public string ActiveCameraSet { get; internal set; } public string ActiveCamera { get; internal set; } public bool IsReplayPlaying { get; internal set; } public float ReplaySessionTime { get; internal set; } public float ReplayRemainingTime { get; internal set; } public TimeSpan SessionRemainingTime { get; internal set; } public TimeSpan SessionEndTime { get; internal set; } public RaceSessionType SessionType { get; internal set; } public byte AmbientTemp { get; internal set; } public byte TrackTemp { get; internal set; } public string CurrentHudPage { get; internal set; } } }